Under Life

Detail Under_Life

At some point I will need to start creating the world below street level – the home of our ‘missing’ character. The idea here is to merge gloomy and magical…

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How to visualize a digital character?

My character called ‘Contact’ is the digital face of the man in the room. Besides just having some fun, I was looking at how to represent a skin of circuits. There is an inner and outer material using the same UV mask which does not always behave as expected. Would love to explore this with more detail but think it might be a bit too much for my current system…

Loosing weight…

week 3 2016 High Week 3 2016 Low

These images are the resolution I plan to render soon, but even here there has been a huge compromise. I naively began with meshes of the entire model. I loved the dimension and the detail that one could get into the corners of the brick work. Unfortunately my technology was complaining and eventually getting bogged down with calculations. I re-mapped all the basic geometry with texture maps of the original meshes and have made the files somewhat smaller and easier to handle…

Getting things moving…

Motion through Model 01 from patdog on Vimeo.

 

This was a test to look at how the model is working with motion and even though it is low resolution does the job okay. It makes some technical issues clear – gaps and glitches – that will save trouble with later renders. With this resolution I am already spending about 6 min. per frame and that is perhaps the most painful issue. The stills I will post later are taking at least 45 min for a HD render. As always, one step at a time….

 

Further down the road…

week52_above Week52_below

…took a while to piece this all together – which included breaking it into scenes to get functional render speeds. The file is too heavy and slow to be useful for animation at this time, but hopefully this can be remedied in the not too distant future. While this can’t be considered finished, going to work a bit more on characters I think. Maybe eventually some things I can insert into this setting…