The Old guy…

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I’ve tried various approaches to this character over the years – this somewhat smaller guy is the latest. He is rigged, but at this stage he is just for testing…

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How to visualize a digital character?

My character called ‘Contact’ is the digital face of the man in the room. Besides just having some fun, I was looking at how to represent a skin of circuits. There is an inner and outer material using the same UV mask which does not always behave as expected. Would love to explore this with more detail but think it might be a bit too much for my current system…

Loosing weight…

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These images are the resolution I plan to render soon, but even here there has been a huge compromise. I naively began with meshes of the entire model. I loved the dimension and the detail that one could get into the corners of the brick work. Unfortunately my technology was complaining and eventually getting bogged down with calculations. I re-mapped all the basic geometry with texture maps of the original meshes and have made the files somewhat smaller and easier to handle…