Shot # 1

The previous renders were composited for speed but was not happy with the solutions to create depth. This scene requires a combined render, not just for the DOF, but also for the particles system. Also for the first time – sound! Makes a big difference and a big thanks to Carl Cottrell for that.

Shot # 1 – 720p version from patdog on Vimeo.

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Under Set

under

Started work on the under landscape which was reasonably simple as far as modeling goes. The texturing was an opportunity to try out the new micro-displacement in Blender 2.78. which can be run off the graphic card – except not for me, as it requires over 4 GB memory.

under_13

under_13-detail

To make it even more impractical I also tested some Volume scattering…

under_33

under_33-detail

Motion tests with Cycles

The material system in Blenders new render engine ‘Cycles’ works differently and was eager to try some things out – particularily the reflective & transparent surfaces. I kept running into artifacts (fireflies) which could be cured by increasing the sampling rate – the downside of which is it takes longer to render. The test here was done with 720p and a sample rate of 800…