Under Set


Started work on the under landscape which was reasonably simple as far as modeling goes. The texturing was an opportunity to try out the new micro-displacement in Blender 2.78. which can be run off the graphic card – except not for me, as it requires over 4 GB memory.



To make it even more impractical I also tested some Volume scattering…




Motion tests with Cycles

The material system in Blenders new render engine ‘Cycles’ works differently and was eager to try some things out – particularily the reflective & transparent surfaces. I kept running into artifacts (fireflies) which could be cured by increasing the sampling rate – the downside of which is it takes longer to render. The test here was done with 720p and a sample rate of 800…