Two for the show…

Been working at compositing the scenes & action – for now animation is basic.

Bubble Dog Test from patdog on Vimeo.

Old Man test from patdog on Vimeo.

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Bubble Dog

Took a while to figure out but actually quite simple. Mesh has 2 particle systems with sphere bubbles, and an extra with metaballs. Will see how my friend handles motion soon…

How to visualize a digital character?

My character called ‘Contact’ is the digital face of the man in the room. Besides just having some fun, I was looking at how to represent a skin of circuits. There is an inner and outer material using the same UV mask which does not always behave as expected. Would love to explore this with more detail but think it might be a bit too much for my current system…