…and with this a return to the virtual solution. First option 2D textures on 3D objects, however, various attempts at creating these textures and bump maps left me unconvinced. In every sense the relatively dense meshes of the bricks creates a more believeable edge and also shadows. The price a few more minutes per frame… which might eventually become a problem…or not. I remember when I first started with Blender having trouble rendering the most simple of scenes, and now can be happy not only with the results, but the time is somewhat acceptable. At the rate I’m making progress the development of faster hardware for renedering is certain to make the extra geometry a mute point – technology will inevitably take over us all!